// It's OK for components to make up statuses to report here, but the same string should
// always be used for the same status.
// TODO: define a way of making sure these are consistent and don't collide.
...
...
@@ -785,7 +785,7 @@ type Event struct {
// Optional; this should be a short, machine understandable string that gives the reason
// for the transition into the object's current status. For example, if ObjectStatus is
// "cantStart", StatusReason might be "imageNotFound".
// "CantStart", Reason might be "ImageNotFound".
// TODO: provide exact specification for format.
Reasonstring`json:"reason,omitempty" description:"short, machine understandable string that gives the reason for the transition into the object's current status"`
// It's OK for components to make up statuses to report here, but the same string should
// always be used for the same status.
// TODO: define a way of making sure these are consistent and don't collide.
...
...
@@ -760,7 +760,7 @@ type Event struct {
// Optional; this should be a short, machine understandable string that gives the reason
// for the transition into the object's current status. For example, if ObjectStatus is
// "cantStart", StatusReason might be "imageNotFound".
// "CantStart", Reason might be "ImageNotFound".
// TODO: provide exact specification for format.
Reasonstring`json:"reason,omitempty" description:"short, machine understandable string that gives the reason for the transition into the object's current status"`