Commit aae1944a authored by Danny Shemesh's avatar Danny Shemesh Committed by dashemes

Added windows executable extensions to Kubectl plugins

Currently, the kubectl plugins system - when running under Windows - will determine that a plugin is executable by looking at its extension, comparing it to '.exe'. I think we should allow plugins w/ a few more known extensions (.bat, .com, .cmd; for example) - This would give more of a similar experience to plugins under *nix, where shell scripts are often used. Moreover, there were two windows-specific behaviors that were redundant, which I've removed: 1. In plugin.go - There's no need to differentiate between windows and under OS-es when looking at the PATH variable; It can be refered as 'PATH' in Windows as well 2. In cmd.go - There's no need to append a suffix when looking up plugins on windows; One can safely use 'exec.LookPath' without a suffix on Windows - and get automatic resolving for known executable types
parent 3fbdc8c3
......@@ -22,7 +22,6 @@ import (
"io"
"os"
"os/exec"
"runtime"
"strings"
"syscall"
......@@ -339,12 +338,6 @@ type defaultPluginHandler struct{}
// Lookup implements PluginHandler
func (h *defaultPluginHandler) Lookup(filename string) (string, error) {
// if on Windows, append the "exe" extension
// to the filename that we are looking up.
if runtime.GOOS == "windows" {
filename = filename + ".exe"
}
return exec.LookPath(filename)
}
......
......@@ -100,11 +100,7 @@ func (o *PluginListOptions) Complete(cmd *cobra.Command) error {
seenPlugins: make(map[string]string, 0),
}
path := "PATH"
if runtime.GOOS == "windows" {
path = "path"
}
o.PluginPaths = filepath.SplitList(os.Getenv(path))
o.PluginPaths = filepath.SplitList(os.Getenv("PATH"))
return nil
}
......@@ -230,7 +226,10 @@ func isExecutable(fullPath string) (bool, error) {
}
if runtime.GOOS == "windows" {
if strings.HasSuffix(info.Name(), ".exe") {
fileExt := strings.ToLower(filepath.Ext(fullPath))
switch fileExt {
case ".bat", ".cmd", ".com", ".exe":
return true, nil
}
return false, nil
......
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