* library=b,n - use <b>WINE</b> library and then <b>WINDOWS</b>
* library= - disable the use of this library]} :CBE" "$(combobox_fix --empty "${WINEDLLOVERRIDES}" "libglesv2=!d3dx9_36,d3dx9_42=n,b;mfc120=b,n")" \
--field="${translations[ADD ARGUMENTS FOR .EXE FILE]}!${translations[Adding an argument after the <b>.exe</b> file, just like you would add an argument in a shortcut on a <b>WINDOWS </b> system]} :CBE" "$(combobox_fix --empty "\\${LAUNCH_PARAMETERS}" "-dx11 -skipintro 1")" \
--field="RUN SECOND .EXE AFTER MAIN!Path to second .exe that should be started after the main one. Leave empty to disable.:FL" "${PW_RUN_AFTER_EXE}" \
--field="SECOND .EXE DELAY (seconds)!Delay before starting the second .exe after the main one.:NUM" "${PW_RUN_AFTER_DELAY:-3}!1..600" \
--field="${translations[RUN SECOND .EXE AFTER MAIN]}!${translations[Path to second .exe that should be started after the main one. Leave empty to disable.]} :FL" "${PW_RUN_AFTER_EXE}" \
--field="${translations[SECOND .EXE DELAY (seconds)]}!${translations[Delay before starting the second .exe after the main one.]} :NUM" "${PW_RUN_AFTER_DELAY:-3}!1..600" \
--field="${translations[Limit the use of processor cores]}!${translations[Limiting the number of CPU cores is useful for Unity games (It is recommended to set the value equal to 8)]} :CB" "$(combobox_fix --disabled "${CPU_LIMIT_VAR}" "${GET_LOGICAL_CORE}")" \
--field="${translations[Forcibly select the OpenGL version for the game]}!${translations[You can select the required OpenGL version, some games require a forced Compatibility Profile (COMPAT). (Examples are in the drop-down list)]} :CB" "$(combobox_fix --disabled "${PW_MESA_GL_VERSION_OVERRIDE}" "4.6COMPAT!4.5COMPAT!4.3COMPAT!4.1COMPAT!3.3COMPAT!3.2COMPAT")" \
--field="${translations[Forcibly select the VKD3D feature level]}!${translations[You can set a forced feature level VKD3D for games on DirectX12]} :$VKD3D_CB" "$(combobox_fix --disabled "${PW_VKD3D_FEATURE_LEVEL}" "12_2!12_1!12_0!11_1!11_0")" \