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Mikhail Tergoev
PortWINE
Commits
4e18752e
Commit
4e18752e
authored
Jul 25, 2025
by
Mikhail Tergoev
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Merge branch 'Htylol-fixes_for_3d_api_1' into devel
parents
4b72da7a
0a277c43
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1 changed file
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25 additions
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31 deletions
+25
-31
functions_helper
data_from_portwine/scripts/functions_helper
+25
-31
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data_from_portwine/scripts/functions_helper
View file @
4e18752e
...
...
@@ -3768,8 +3768,6 @@ fi
# WINED3D OPENGL
print_info
"Use WINED3D OpenGL"
unset
PW_VKBASALT PW_USE_GALLIUM_ZINK PW_USE_WINED3D_VULKAN PW_USE_SUPPLIED_DXVK_VKD3D
PATH_TO_VKD3D_FILES
=
"
${
PW_VULKAN_DIR
}
/vkd3d-proton-
${
VKD3D_NEW_VER
}
"
CP_VKD3D_FILES
=
"libvkd3d-1 libvkd3d-shader-1"
CP_WINE_FILES
=
"d3d12 d3d12core d3d11 d3d10core d3d10_1 d3d10 d3d9 d3d8 dxgi"
;;
1
)
...
...
@@ -3785,27 +3783,27 @@ fi
fi
PATH_TO_VKD3D_FILES
=
"
${
PW_VULKAN_DIR
}
/vkd3d-proton-
${
VKD3D_SAREK_VER
}
"
CP_DXVK_FILES
=
"d3d11 d3d10core d3d9 d3d8 dxgi"
CP_VKD3D_FILES
=
"d3d12
libvkd3d-1 libvkd3d-shader-1
"
CP_VKD3D_FILES
=
"d3d12"
CP_WINE_FILES
=
"d3d12core d3d10_1 d3d10"
;;
2
)
# NEWEST DXVK AND VKD3D
print_info
"DXVK v.
${
DXVK_NEW_VER
}
in use"
print_info
"VKD3D-PROTON v.
${
VKD3D_NEW_VER
}
in use"
PATH_TO_DXVK_FILES
=
"
${
PW_VULKAN_DIR
}
/dxvk-
${
DXVK_NEW_VER
}
"
PATH_TO_VKD3D_FILES
=
"
${
PW_VULKAN_DIR
}
/vkd3d-proton-
${
VKD3D_NEW_VER
}
"
CP_DXVK_FILES
=
"d3d11 d3d10core d3d9 d3d8 dxgi"
CP_VKD3D_FILES
=
"d3d12 d3d12core libvkd3d-1 libvkd3d-shader-1"
CP_WINE_FILES
=
"d3d10_1 d3d10"
;;
6
)
# STABLE DXVK AND VKD3D
print_info
"DXVK v.
${
DXVK_OLD_VER
}
in use"
print_info
"VKD3D-PROTON v.
${
VKD3D_OLD_VER
}
in use"
PATH_TO_DXVK_FILES
=
"
${
PW_VULKAN_DIR
}
/dxvk-
${
DXVK_OLD_VER
}
"
PATH_TO_VKD3D_FILES
=
"
${
PW_VULKAN_DIR
}
/vkd3d-proton-
${
VKD3D_OLD_VER
}
"
CP_DXVK_FILES
=
"d3d11 d3d10core d3d9 d3d8 dxgi"
CP_VKD3D_FILES
=
"d3d12 d3d12core libvkd3d-1 libvkd3d-shader-1"
CP_VKD3D_FILES
=
"d3d12 d3d12core"
CP_WINE_FILES
=
"d3d10_1 d3d10"
;;
6
)
# NEWEST DXVK AND VKD3D
print_info
"DXVK v.
${
DXVK_NEW_VER
}
in use"
print_info
"VKD3D-PROTON v.
${
VKD3D_NEW_VER
}
in use"
PATH_TO_DXVK_FILES
=
"
${
PW_VULKAN_DIR
}
/dxvk-
${
DXVK_NEW_VER
}
"
PATH_TO_VKD3D_FILES
=
"
${
PW_VULKAN_DIR
}
/vkd3d-proton-
${
VKD3D_NEW_VER
}
"
CP_DXVK_FILES
=
"d3d11 d3d10core d3d9 d3d8 dxgi"
CP_VKD3D_FILES
=
"d3d12 d3d12core"
CP_WINE_FILES
=
"d3d10_1 d3d10"
;;
esac
...
...
@@ -3816,8 +3814,6 @@ fi
||
[[
$PW_USE_GALLIUM_ZINK
==
"1"
]]
\
||
[[
$PW_USE_WINED3D_VULKAN
==
"1"
]]
;
then
unset
PATH_TO_DXVK_FILES CP_DXVK_FILES PW_USE_SUPPLIED_DXVK_VKD3D
PATH_TO_VKD3D_FILES
=
"
${
PW_VULKAN_DIR
}
/vkd3d-proton-
${
VKD3D_NEW_VER
}
"
CP_VKD3D_FILES
=
"libvkd3d-1 libvkd3d-shader-1"
CP_WINE_FILES
=
"d3d12 d3d12core d3d11 d3d10core d3d10_1 d3d10 d3d9 d3d8 dxgi"
fi
...
...
@@ -3878,14 +3874,13 @@ fi
else
add_to_var CP_WINE_FILES
"d3d8"
fi
fi
if
[[
-f
"
${
WINEDIR
}
/lib64/wine/vkd3d-proton/d3d12core.dll"
&&
-f
"
${
WINEDIR
}
/lib64/vkd3d/libvkd3d-1.dll"
]]
\
||
[[
-f
"
${
WINEDIR
}
/lib/wine/vkd3d-proton/x86_64-windows/d3d12core.dll"
&&
-f
"
${
WINEDIR
}
/lib/vkd3d/x86_64-windows/libvkd3d-1.dll"
]]
;
then
CP_VKD3D_FILES
=
"d3d12 d3d12core
libvkd3d-1 libvkd3d-shader-1
"
elif
[[
-f
"
${
WINEDIR
}
/lib64/wine/vkd3d-proton/d3d12.dll"
&&
-f
"
${
WINEDIR
}
/lib64/vkd3d/libvkd3d-shader-1.dll"
]]
;
then
CP_VKD3D_FILES
=
"d3d12
libvkd3d-1 libvkd3d-shader-1
"
if
[[
-f
"
${
WINEDIR
}
/lib64/wine/vkd3d-proton/d3d12core.dll"
]]
\
||
[[
-f
"
${
WINEDIR
}
/lib/wine/vkd3d-proton/x86_64-windows/d3d12core.dll"
]]
;
then
CP_VKD3D_FILES
=
"d3d12 d3d12core"
elif
[[
-f
"
${
WINEDIR
}
/lib64/wine/vkd3d-proton/d3d12.dll"
]]
;
then
CP_VKD3D_FILES
=
"d3d12"
add_to_var CP_WINE_FILES
"d3d12core"
else
CP_VKD3D_FILES
=
"libvkd3d-1 libvkd3d-shader-1"
add_to_var CP_WINE_FILES
"d3d12 d3d12core"
fi
[[
-f
"
${
WINEDIR
}
/lib/wine/dxvk/x86_64-windows/d3d9.dll"
]]
&&
PW_USE_SUPPLIED_DXVK_VKD3D
=
"2"
...
...
@@ -4182,30 +4177,29 @@ fi
if
[[
$wine_vkd3d_dll
=
~ d3d12
]]
;
then
try_force_link_file
"
${
WINEDIR
}
/lib/wine/vkd3d-proton/i386-windows/
${
wine_vkd3d_dll
}
.dll"
"
${
WINEPREFIX
}
/drive_c/windows/syswow64/
${
wine_vkd3d_dll
}
.dll"
try_force_link_file
"
${
WINEDIR
}
/lib/wine/vkd3d-proton/x86_64-windows/
${
wine_vkd3d_dll
}
.dll"
"
${
WINEPREFIX
}
/drive_c/windows/system32/
${
wine_vkd3d_dll
}
.dll"
fi
if
[[
$wine_vkd3d_dll
=
~ libvkd3d
]]
;
then
try_force_link_file
"
${
WINEDIR
}
/lib/vkd3d/i386-windows/
${
wine_vkd3d_dll
}
.dll"
"
${
WINEPREFIX
}
/drive_c/windows/syswow64/
${
wine_vkd3d_dll
}
.dll"
try_force_link_file
"
${
WINEDIR
}
/lib/vkd3d/x86_64-windows/
${
wine_vkd3d_dll
}
.dll"
"
${
WINEPREFIX
}
/drive_c/windows/system32/
${
wine_vkd3d_dll
}
.dll"
fi
;;
1
)
if
[[
$wine_vkd3d_dll
=
~ d3d12
]]
;
then
try_force_link_file
"
${
WINEDIR
}
/lib/wine/vkd3d-proton/
${
wine_vkd3d_dll
}
.dll"
"
${
WINEPREFIX
}
/drive_c/windows/syswow64/
${
wine_vkd3d_dll
}
.dll"
try_force_link_file
"
${
WINEDIR
}
/lib64/wine/vkd3d-proton/
${
wine_vkd3d_dll
}
.dll"
"
${
WINEPREFIX
}
/drive_c/windows/system32/
${
wine_vkd3d_dll
}
.dll"
fi
if
[[
$wine_vkd3d_dll
=
~ libvkd3d
]]
;
then
try_force_link_file
"
${
WINEDIR
}
/lib/vkd3d/
${
wine_vkd3d_dll
}
.dll"
"
${
WINEPREFIX
}
/drive_c/windows/syswow64/
${
wine_vkd3d_dll
}
.dll"
try_force_link_file
"
${
WINEDIR
}
/lib64/vkd3d/
${
wine_vkd3d_dll
}
.dll"
"
${
WINEPREFIX
}
/drive_c/windows/system32/
${
wine_vkd3d_dll
}
.dll"
fi
;;
0
)
try_force_link_file
"
${
PATH_TO_VKD3D_FILES
}
/x86/
${
wine_vkd3d_dll
}
.dll"
"
${
WINEPREFIX
}
/drive_c/windows/syswow64/
${
wine_vkd3d_dll
}
.dll"
try_force_link_file
"
${
PATH_TO_VKD3D_FILES
}
/x64/
${
wine_vkd3d_dll
}
.dll"
"
${
WINEPREFIX
}
/drive_c/windows/system32/
${
wine_vkd3d_dll
}
.dll"
;;
esac
[[
!
$wine_vkd3d_dll
=
~ libvkd3d
]]
&&
var_winedlloverride_update
"
${
wine_vkd3d_dll
}
=n"
var_winedlloverride_update
"
${
wine_vkd3d_dll
}
=n"
done
create_new_dir
"
${
PATH_TO_VKD3D_FILES
}
/vkd3d_cache"
export
VKD3D_SHADER_CACHE_PATH
=
"
${
PATH_TO_VKD3D_FILES
}
/vkd3d_cache"
fi
# некоторым играм для любых 3D api для правильной работы wined3d необходимо чтобы эти библиотеки всегда были
PATH_TO_VKD3D_FILES
=
"
${
PW_VULKAN_DIR
}
/vkd3d-proton-
${
VKD3D_NEW_VER
}
"
# используется git версия
try_force_link_file
"
${
PATH_TO_VKD3D_FILES
}
/x86/libvkd3d-1.dll"
"
${
WINEPREFIX
}
/drive_c/windows/syswow64/libvkd3d-1.dll"
try_force_link_file
"
${
PATH_TO_VKD3D_FILES
}
/x86/libvkd3d-shader-1.dll"
"
${
WINEPREFIX
}
/drive_c/windows/syswow64/libvkd3d-shader-1.dll"
try_force_link_file
"
${
PATH_TO_VKD3D_FILES
}
/x64/libvkd3d-1.dll"
"
${
WINEPREFIX
}
/drive_c/windows/system32/libvkd3d-1.dll"
try_force_link_file
"
${
PATH_TO_VKD3D_FILES
}
/x64/libvkd3d-shader-1.dll"
"
${
WINEPREFIX
}
/drive_c/windows/system32/libvkd3d-shader-1.dll"
# GALLIUM NINE
if
[[
"
$CP_GALLIUM_NINE_FILES
"
==
"d3d9"
]]
&&
[[
-f
"
${
PW_TMPFS_PATH
}
/gallium_nine.tmp"
]]
;
then
PATH_TO_GALLIUM_NINE_FILES
=
"
${
PW_PLUGINS_PATH
}
/gallium_nine_v.
${
PW_GALLIUM_NINE_VER
}
"
...
...
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