<b>Super + S :</b> Take screenshot (currently goes to /tmp/gamescope_DATE.png)
<b>Super + S :</b> Take screenshot (currently goes to /tmp/gamescope_DATE.png)
<b>Super + G :</b> Toggle keyboard grab
<b>Super + G :</b> Toggle keyboard grab
<b>Super + C :</b> Update clipboard]}
<b>Super + C :</b> Update clipboard]}
PW_NO_ESYNC_INFO=${translations[Do not use in-process synchronization primitives based on eventfd. (It is recommended not to change the value.)]}
PW_USE_ESYNC_INFO=${translations[Enable in-process synchronization primitives based on eventfd. (It is recommended not to change the value.)]}
PW_NO_FSYNC_INFO=${translations[Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems without FUTEX_WAIT_MULTIPLE support) (It is recommended not to change the value)]}
PW_USE_FSYNC_INFO=${translations[Enable futex-based in-process synchronization primitives. (Automatically disabled on systems without FUTEX_WAIT_MULTIPLE support) (It is recommended not to change the value)]}
PW_NO_NTSYNC_INFO=${translations[Do not use in-process synchronization via the Linux ntsync driver. (Automatically disabled on systems without loaded ntsync module) (Experimental)]}
PW_USE_NTSYNC_INFO=${translations[Enable in-process synchronization via the Linux ntsync driver. (Automatically disabled on systems without loaded ntsync module) (Experimental)]}
PW_USE_RAY_TRACING_INFO=${translations[Enable vkd3d support - Ray Tracing]}
PW_USE_RAY_TRACING_INFO=${translations[Enable vkd3d support - Ray Tracing]}
PW_USE_NVAPI_AND_DLSS_INFO=${translations[Enable DLSS on supported NVIDIA graphics cards]}
PW_USE_NVAPI_AND_DLSS_INFO=${translations[Enable DLSS on supported NVIDIA graphics cards]}
PW_USE_OPTISCALER_INFO=${translations[Enable OptiScaler. It is a tool that lets you replace upscalers in games that already support DLSS2+ / FSR2+ / XeSS, now also supports enabling frame generation in those same games (through Nukem dlssg-to-fsr3 or OptiFG)]}
PW_USE_OPTISCALER_INFO=${translations[Enable OptiScaler. It is a tool that lets you replace upscalers in games that already support DLSS2+ / FSR2+ / XeSS, now also supports enabling frame generation in those same games (through Nukem dlssg-to-fsr3 or OptiFG)]}
export PW_NO_FSYNC=0# Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_USE_FSYNC=1# Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_NO_ESYNC=0# Do not use eventfd-based in-process synchronization primitives
export PW_USE_ESYNC=1# Do not use eventfd-based in-process synchronization primitives
export PW_USE_GSTREAMER=0 # 0 - disabled use winegstreamer
export PW_USE_GSTREAMER=0 # 0 - disabled use winegstreamer
export PW_DLL_INSTALL="vcrun2019"# Install DLL in port prefix (used winetricks)
export PW_DLL_INSTALL="vcrun2019"# Install DLL in port prefix (used winetricks)
export PW_NO_FSYNC=0# Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_USE_FSYNC=1# Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_NO_ESYNC=0# Do not use eventfd-based in-process synchronization primitives
export PW_USE_ESYNC=1# Do not use eventfd-based in-process synchronization primitives
export PW_NO_FSYNC=1# Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_USE_FSYNC=0# Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_NO_ESYNC=1# Do not use eventfd-based in-process synchronization primitives
export PW_USE_ESYNC=0# Do not use eventfd-based in-process synchronization primitives
export PW_NO_FSYNC=1# Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_USE_FSYNC=0# Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_NO_ESYNC=1# Do not use eventfd-based in-process synchronization primitives
export PW_USE_ESYNC=0# Do not use eventfd-based in-process synchronization primitives
export PW_DLL_INSTALL="vcrun2012 vcrun2019 d3dcompiler_43 d3dcompiler_47 d3dx9"# Install DDL in port prefix (used winetricks)
export PW_DLL_INSTALL="vcrun2012 vcrun2019 d3dcompiler_43 d3dcompiler_47 d3dx9"# Install DDL in port prefix (used winetricks)
export PW_NO_FSYNC=1# Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_USE_FSYNC=0# Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.